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Using the Legos was a great idea. If you've got more sets, you should totally do more like this.

selfdefiant responds:

Thanks! I have a ton and plan on doing a much bigger one!

I enjoyed it, and I look forward to the full game.
I think you might want to let players know that they can exit the screen by pressing "E". There's no indication that the edges of the screens were doors.
I did run into a bug where, when I left Barron's room, I came out of the door in the basement that had the medical kit.
Anyway, good luck with your game!

redmountmedia responds:

Sure, Thanks for pointing out the problem with the dimensions and I will fix it.
Coming out of barron's room to basement isn't a bug. It's a paranormal event that takes place, you entered from door A and ended up coming out somewhere else. It's like mind shifting and sudden teleportation to different places :)

Brilliant! This is the type of game I love. Will be buying on iOS.

MouseCity responds:

Thanks Buddy

I'm digging the new series, but I i'd be remiss if I didn't mention a few things.
I miss the timed QTE's. You wouldn't have make them all timed, maybe just the "action" ones, where a character is attacking.
And I especially miss the plot tokens. A short lived, much beloved element to the game.

JackAstral responds:

Thanks! I might include them in the next episodes - I'm not completely sure yet though. I've received comments before that some timers were too hard, so I just decided to skip them for this series

Interesting concept. Interesting gameplay.
With that said, you're trying to create a suspenseful atmosphere and the multiple in-game ads kill that.

Ganderoleg responds:

Thank you for playing and for review.
Yes, I guess the multiple ads are a bit off in this type of game :/ I will leave the first (loading) one, one in the game and delete other two in my next update.

*UPDATE: I reduced Ads to one at the start (while game is loading) and one in-game Ad in the room of no gameplay significance (right room from the kitchen).

Enjoyed what I played.
Just got the dynamite, and I came across an alomost gamebreaker.
Character is stuck walking left, pinned to the left side of the screen. Can move up and down ,but not away from the left side. This id in the scene with the collection bins. Therefore, I can't break the rock to get out of the screen. I finally was able to finagle my way into the store and the movement has reset itself.
Another thing I am curious about is the damage parameters with the rock-crabs. It seems like sometimes I take damage after breaking their shells, and sometimes I don't. Maybe you could clarify that?
Anyway, the gameplay is certainly addictive and keeps me wanting to prgress and know more.

dacaldera responds:

Hey thenoodge,
Thanks for reviewing my game. Not sure why the controls became stuck, but that is certainly something that I will investigate and fix. Those rock-crabs are pesky and are difficult to defeat, might need some a.i. tweaking. I'm also looking at adding a save feature. Thanks again!

This went from a four to a five for two reasons:

1) your "patches"

2) your reply to a review complaining about the character select not working with "FIXED!"

Template88 responds:

I actually did fix the unintended effects that were happening!

"Never underestimate the power of the schwartz."

Love this series.
You have a knack for storytelling with a bit of humor.

JackAstral responds:

Thanks!

Good game.
One issue though.
Right at the beginning, as soon as you move, the "got a medal" sound triggers and it repeats relentlessly all the way to the end.
Other than that, it was solid.

selfdefiant responds:

Thanks, I'm not sure why it keeps doing that with the games lately. I fixed it!

Dig these.
The "Eat a Salad" medal doesn't work.
Tried it twice.

selfdefiant responds:

Fixed it, thanks!!

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